Function DefaultTextureLoader.load
Loads a texture asset from a stream, supporting multiple formats.
override dlib .core .compound .Compound!(bool,string) load(
string filename,
string extension,
dlib .core .stream .InputStream istrm,
TextureAsset asset,
uint option = 0u
);
Parameters
| Name | Description |
|---|---|
| filename | Name of the file. |
| extension | File extension. |
| istrm | Input stream. |
| asset | Texture asset to fill. |
| option | Loader-specific option (unused). |
Returns
Compound!(bool, string) indicating success and error message.