Module dagon.resource.gltf.skin
GLTF skin.
Description
The dagon module defines the GLTFSkin class,
which represents a skin in a GLTF asset, including joint nodes and
inverse bind matrices. Skins are used for skeletal animation and GPU
skinning, associating a set of joints (bones) with mesh vertices.
The module supports loading joint hierarchies and inverse bind matrices
from GLTF files.
Classes
| Name | Description |
|---|---|
GLTFSkin
|
Represents a GLTF skin for skeletal animation. |