Module dagon.resource.gltf.skin

GLTF skin.

Description

The dagon.resource.gltf.skin module defines the GLTFSkin class, which represents a skin in a GLTF asset, including joint nodes and inverse bind matrices. Skins are used for skeletal animation and GPU skinning, associating a set of joints (bones) with mesh vertices. The module supports loading joint hierarchies and inverse bind matrices from GLTF files.

Classes

NameDescription
GLTFSkin Represents a GLTF skin for skeletal animation.