Module dagon.graphics.material
Defines the material system.
Description
The dagon module provides the Material class,
which stores parameters needed for rendering a surface,
including PBR textures, blending mode, parallax mapping, shadow filtering,
output flags and others. Materials control how surfaces are shaded and blended,
and can be customized for a wide range of visual effects.
Classes
| Name | Description |
|---|---|
Material
|
Represents a physically-based material for rendering surfaces. |
Manifest constants
| Name | Type | Description |
|---|---|---|
None
|
Semantically universal "None" constant for various material properties. | |
Opaque
|
Blend mode constants. | |
ParallaxNone
|
Parallax mapping mode constants. | |
ShadowFilterNone
|
Shadow filter mode constants. | |
VertexUV
|
Texture mapping mode constants. |