Module dagon.graphics.pose
An abstract interface for skeletal animation poses.
Description
The dagon module defines the Pose abstract class,
which manages bone transformation matrices for GPU skinning,
animation timing, and playback state. Implementations of Pose should
allocate and fill the boneMatrices array, which is used by vertex
shaders for skeletal animation. Dagon supports up to 128 bone matrices
for GPU skinning per pose.
Classes
| Name | Description |
|---|---|
Pose
|
Abstract interface for a skeletal animation pose. |