Module dagon.graphics.pose

An abstract interface for skeletal animation poses.

Description

The dagon.graphics.pose module defines the Pose abstract class, which manages bone transformation matrices for GPU skinning, animation timing, and playback state. Implementations of Pose should allocate and fill the boneMatrices array, which is used by vertex shaders for skeletal animation. Dagon supports up to 128 bone matrices for GPU skinning per pose.

Classes

NameDescription
Pose Abstract interface for a skeletal animation pose.