Function ComputeShader.computeWorkGroups

Computes the number of work groups needed for the given workload size.

final void computeWorkGroups(
  uint width,
  uint height,
  uint depth,
  out uint wgx,
  out uint wgy,
  out uint wgz
);

Parameters

NameDescription
width Total width to process.
height Total height to process.
depth Total depth to process.
wgx Output: computed work groups in X.
wgy Output: computed work groups in Y.
wgz Output: computed work groups in Z.