Function intrSphereVsTriangle
Checks sphere and triangle for intersection
Example
Sphere sphere = Sphere(Vector3f(0, 0.9f, 0), 1.0f);
Triangle tri;
tri .v = [
Vector3f(0.5f, 0, -0.5f),
Vector3f(-0.5f, 0, -0.5f),
Vector3f(0, 0, 0.5f)
];
tri .normal = Vector3f(0, 1, 0);
tri .d = 0.0f;
Intersection isec = intrSphereVsTriangle(sphere, tri);
assert(isec .fact);
assert(isConsiderZero(isec .penetrationDepth - 0.1f));
assert(isAlmostZero(isec .point - Vector3f(0.0f, -0.1f, 0.0f)));
assert(isAlmostZero(isec .normal - Vector3f(0.0f, 1.0f, 0.0f)));