| Module | Description |
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dagon.collision.contact
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Contact information between two collision shapes.
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dagon.collision.geometry
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Convex geometry.
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dagon.collision.gjk
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Gilbert-Johnson-Keerthi algorithm.
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dagon.collision.jss
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Johnson Simplex Solver.
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dagon.collision.mpr
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Minkowski Portal Refinement algorithm.
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dagon.collision.shape
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Convex collision shape.
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dagon.compute.resample
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GPU-based texture resizing through compute shader.
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dagon.compute.shader
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Compute shader support.
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dagon.core.application
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Generic applicaton class and corresponding utility functions
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dagon.core.arena
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General-purpose region-based memory allocator. This module simply imports
dlib.memory.arena for backward compatibility.
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dagon.core.bindings
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Helper module that publicly imports OpenGL, SDL, Freetype and Wintab bindings.
Also provides a number of additional enums for OpenGL extensions.
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dagon.core.config
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Provides configuration management for Dagon applications.
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dagon.core.dialogs
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Provides cross-platform open and save dialogs.
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dagon.core.dxgiformat
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Defines DirectX Graphics Infrastructure image format enumerations.
This module is for compatibility with DirectX-specific data structures.
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dagon.core.event
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Primitives and tools for event-driven programming.
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dagon.core.graphicstablet
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Graphics tablet frontend.
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dagon.core.i18n
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Internationalization system for Dagon applications.
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dagon.core.input
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Provides an input manager.
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dagon.core.keycodes
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Defines key codes and button codes for keyboard, mouse, and game controllers.
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dagon.core.locale
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Provides a function for detecting and querying the system locale.
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dagon.core.logger
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Provides logging facilities for Dagon applications.
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dagon.core.mappedlist
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A list with string-mapped indices. This module simply imports
dlib.container.mappedlist for backward compatibility.
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dagon.core.messaging
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Messaging module.
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dagon.core.persistent
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Provides persistent key-value data storage.
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dagon.core.props
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Provides a dynamic type system for object properties.
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dagon.core.shaderloader
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Utilities for compiling and linking OpenGL shaders.
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dagon.core.sysinfo
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Provides information about hardware and operating system.
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dagon.core.time
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Provides time management utilities.
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dagon.core.vfs
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Provides a virtual file system abstraction.
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dagon.core.vkformat
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Defines Vulkan image format enumerations.
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dagon.core.wintab
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BindBC binding to Wintab (Wacom Tablet) API.
Based on Derelict-Wintab by Vadim Lopatin, BindBC port by Timur Gafarov.
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dagon.game.basegame
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Core game logic for Dagon-based applications.
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dagon.game.game
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Core game logic for Dagon-based applications.
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dagon.game.loadingscreen
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A simple loading screen implementation.
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dagon.graphics.billboard
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Provides a billboard class.
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dagon.graphics.camera
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Defines the camera class.
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dagon.graphics.components
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Provides reusable components for Entity.
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dagon.graphics.csm
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Provides boilerplate for cascaded shadow mapping (CSM).
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dagon.graphics.dpsm
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Provides boilerplate for dual-paraboloid shadow mapping (DPSM).
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dagon.graphics.drawable
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Provides the core interface and grouping utilities for renderable objects.
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dagon.graphics.entity
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Provides the scene graph node and component system.
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dagon.graphics.environment
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Defines the environment class.
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dagon.graphics.font
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FreeType font.
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dagon.graphics.heightmap
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Provides interfaces and implementations for height data sources.
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dagon.graphics.light
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Defines the core lighting system of the engine.
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dagon.graphics.lod
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Provides level-of-detail (LOD) functionality.
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dagon.graphics.material
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Defines the material system.
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dagon.graphics.mesh
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Defines mesh data structure and utilities.
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dagon.graphics.opensimplex
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An implementation of OpenSimplex noise.
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dagon.graphics.particles
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A particle system.
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dagon.graphics.pose
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An abstract interface for skeletal animation poses.
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dagon.graphics.psm
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Provides boilerplate for perspective shadow mapping (PSM)
that is used for spot lights.
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dagon.graphics.screensurface
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A screen-aligned quad mesh for post-processing and fullscreen effects.
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dagon.graphics.shader
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Provides classes and utilities for OpenGL shader management.
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dagon.graphics.shadowmap
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Provides the base class for shadow mapping.
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dagon.graphics.shapes
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Basic geometric shape classes.
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dagon.graphics.state
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Graphics pipeline state.
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dagon.graphics.terrain
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Provides classes and utilities for terrain rendering.
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dagon.graphics.texproc
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Provides utilities for GPU-accelerated texture processing.
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dagon.graphics.texture
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Provides a texture class and corresponding utilities.
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dagon.graphics.tween
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Animation for entity properties.
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dagon.graphics.updateable
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Provides the core interface for updateable objects.
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dagon.graphics.world
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Provides the World class and related entity group classes for managing
collections of entities in a scene.
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dagon.render.framebuffer
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Framebuffer abstraction for Dagon's rendering system.
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dagon.render.pass
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Base class for a render pass in Dagon's rendering pipeline.
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dagon.render.pipeline
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The render pipeline abstraction for Dagon's rendering system.
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dagon.render.renderer
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A high-level renderer abstraction for Dagon's rendering system.
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dagon.render.view
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Provides the RenderView abstraction for Dagon's rendering system.
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dagon.resource.gltf.accessor
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GLTF 2.0 accessor representation.
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dagon.resource.gltf.animation
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GLTF 2.0 animation.
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dagon.resource.gltf.buffer
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GLTF buffers.
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dagon.resource.gltf.bufferview
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GLTF buffer view.
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dagon.resource.gltf.decoder
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GLTF 2.0 decoder.
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dagon.resource.gltf.mesh
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GLTF mesh.
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dagon.resource.gltf.meshprimitive
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GLTF mesh primitive.
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dagon.resource.gltf.node
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GLTF node.
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dagon.resource.gltf.skin
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GLTF skin.
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dagon.resource.asset
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Asset management tools.
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dagon.resource.binary
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Provides support for loading and managing generic binary assets in Dagon.
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dagon.resource.boxfs
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A virtual read-only file system for accessing files packed in Box archives.
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dagon.resource.dds
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DirectDraw Surface (DDS) loader.
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dagon.resource.entity
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Provides an entity asset class.
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dagon.resource.gltf
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The main entry point for GLTF 2.0 support in Dagon.
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dagon.resource.image
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Provides a SuperImage interface implementation for texture buffers in Dagon.
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dagon.resource.material
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Material asset.
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dagon.resource.obj
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OBJ mesh loader.
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dagon.resource.scene
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Scene class.
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dagon.resource.sdlimage
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Image decoder that uses SDL2_Image.
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dagon.resource.text
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Plain text asset.
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dagon.resource.texture
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Texture asset.
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dagon.ui.firstpersonview
|
A first-person camera control component.
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dagon.ui.freeview
|
Orbit/pan/zoom camera control component.
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dagon.ui.textline
|
A simple drawable text line for Dagon's UI system.
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dagon.compute
|
The main entry point for Dagon's GPU compute system.
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dagon.core
|
Provides the core modules and foundational utilities for Dagon applications.
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dagon.extra
|
Extra shaders and effects.
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dagon.game
|
The main entry point for Dagon's base functionality for building a game.
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dagon.graphics
|
The main entry point for Dagon's 3D graphics system.
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dagon.render
|
The main entry point for Dagon's rendering system.
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dagon.resource
|
Main entry point for Dagon's asset management system.
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dagon.ui
|
The main entry point for Dagon's user interface components.
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dagon
|
Dagon is a 3D game engine for D language based on OpenGL 4.0 and SDL2.
It features deferred HDR renderer, PBR materials, an event manager,
scene manager, asset manager, and entity-component model.
|