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Free and Open Source first person puzzle with physics based mechanics

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The goal of this project is to create a modern 3D game entirely in D language,
exploring its fitness for real-time application development.
D is a modern compiled language which combines efficiency, control, and modeling power, with safety and programmer productivity.
Modern graphics
The game is powered by DGL - an OpenGL-based graphics engine featuring PBR workflow,
dynamic shadows and infinite number of light sources.
High level of interactivity
You will be able to walk on any surface and push any object, use special devices to affect gravity and other physical behaviours of the environment.
This part of the game is driven by our custom physics engine - dmech.
Interested in tech details? Follow the devlog (in Russian): dlanggamedev.blogspot.ru

Copyright (C) 2015 Timur Gafarov. All rights reserved.
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